- Offizieller Beitrag
Neues Update - neues Glück - Siehe hier:
https://www.bmsforum.org/forum/showthre…0678#post410678
Zum Thema "Zeit läuft":
ZitatFor the "time compression" drop down box in the mission screen, added a new entry "HALT". This one can only be set by the server. It acts as a "force stop" entry, i.e. "HALT" will set the time to stop like the normal "Stop" entry, but at the same time forces the stop setting to all clients as well, effectively overriding any client running clock. Clients which already are in 3D will be paused as well. Once the server chooses another setting (Stop, x1, x2, ...) the normal timing functionality is resumed, i.e. clients in the UI will take precedence over any server "Stop" setting again, clients in 3D will resume (set to x1).
Weitere interessante Änderungen:
ZitatAlles anzeigen- Added new (experimental!) config option g_bStrictFogOfWar (default 0/off), controlled by the server in MP, if set:
* Unit "Orders" and "ETA" information will only be available for own team/allied/friendly units, otherwise they are "Unknown"
* In the OOB list, the "Find" and "Info" buttons will only be active for own team/allied/friendly or properly identified units (or otherwise "known" units, e.g objectives are always known and located, info about battalions is always available, but find only if identified etc.)
* The "Find" button in the squadron info window will only be active for own team/allied/friendly or properly identified units
* Map icons for moving battalion objects which have NOT been identified and are not own/allied/friendly will be hidden
* In the map context menu for air units, "Recon" and "Status" will only work for own/allied/friendly or identified units
* NOTE: These features are considered "experimental" because they surely will expose flaws or false values in our current "spotted/identified" functionality both in the code and the database, so if you want to use them in MP, it is advisable to fully test the missions upfront to avoid player frustration (and feedback about glitches is welcome!)
ZitatScreenshots will now be encoded and saved asynchronously. This should get rid of the micropauses/stutters that happened when taking screenshots (which have been abused to "evade" missiles in MP). As a side-effect, the PNG size has been reduced, and the JPG quality has been increased. Note: currently only works for 32bit color settings, 16bit will fail with an on-screen error message but BMS will continue to run.
Es gibt noch viele andere Änderungen. Auch zum Blocken bei IVC-Übertragungen. Außerdem viele kleine Details in der Bedienung (Wegpunkte die immer wieder zurückspringen wenn man sie doch eigentlich weiterschaltet) oder KI-Fehler (Wingmen die RTB gehen, wenn man den Angriff befiehlt).
Denke ich sage nichts Falsches, wenn ich alle nochmal dazu anhalte mit der Installation bis zur offiziellen Freigabe zu warten!
Viel Spaß beim Schmökern,
Sneakpeek